
After initial concepts were approved for this hero haptic rig from the office of Sorrento, I took over the form development and rationalising the design with SFX to create an ergonomic, operational rig that would spin and move in camera.
I developed and modelled the rig in 3D Vectorworks, from which the parts were 7-axis CNC cut and finished to create parts for moulding a fibreglass shell to fit around the concealed SFX frame and motors.
Also seen here are the visuals I created to brief the finishes and material selections to the production team, BGI supplies.































































